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of Contents  
Game Flow   
Introduction   
Menus   
Game Screens   
 Status Indicators   
 Pause Overlay  
The Game  
 Winning  
 Exhibition   
 Tournament  
 Scoring   
 Game Play   
 Controls   
Moves   
 Banking Turn   
 Kick Turn   
 Push   
 Jump   
 Ollie   
 Bluntslide   
 Nosegrind   
 Tailgrind   
 Noseslide   
 Tailslide   
 Railslide   
 Kick Flip  
 Inverted Indy   
 Powerslide   
 Five-Oh   
 Fifty-Fifty   
 Fakie   
 Varial   
Objects   
 Immobile Objects   
 Mobile Objects   
 Power Ups   
 Protective Gear   
 Food and Water   
 Ethereal Imagery   
 Product Logos   
Arenas   
 City Streets   
 Skateboard Park   
 Storm Drain   
 City Park   
 Construction Site   

   
real-time 3dVertigo Design 
Arenas 

City Park 

Description: 

The park provides most of the challenges of the streets, minus the cars. It also has the same level of variety as the skateboard park, although without the smooth transitions from one skate challenge to the next. 
 

 The park features empty fountains, stairs, rails, and curvy statues. Similarly, the park skaters are a mellow group who appear to have drifted over from the Haight. They skate with style and grace and are courteous to moms with strollers. 

 
Features: 

Curbs, empty fountains, stairs, rails, statues. 

 
Scoring: 

Basic object and move points are augmented by style points that emphasize grace. Points are deducted for collisions with other skaters and obstacles. Points are awarded for smoothly executed maneuvers. 

 
Native Tribe: 

The Yups are a happy bunch of weekend skaters. They move in smooth formations from object to object. They don’t catch big air or execute the most demanding of street-skating moves, but there is a sparse poetry to their motion. Keeping up with them yields new skills and reveals useful power ups. 

The Yups don’t respond directly to aggression, but park rangers are constantly on the prowl for rude skaters. 

 
Layout: 
 

This overhead view of the city park shows the major points of interest: 

    1. Stairs.
    2. Empty swimming pool.
    3. Pipe-cleaner statue.
    4. Empty fountain.
    5. Playground
    6. Curvy statue.
    7. Park benches.
 

 Layout Details: 

    1. Stairs. 
 These wide stairs feature three rails. They are a long flight. Skaters must be accomplished in timing their jumping moves in order to enter this arena over the stairs. 
 

2. Empty swimming pool. 

 The swimming pool provides smooth curved surfaces for excellent ramp skating. The pool is much deeper than the cement curves of the skateboard park, so it provides a faster ride and more risk. Skaters tackling the pool should be ready for some hard-core skating. 

 
 
 

3. Pipe-cleaner sculpture.  

This structure resembles the famous landmark at Justin Herman plaza. It is small enough to skate on, though. Adventurous skaters can perform ramp moves mid-air between pieces of the sculpture. Treacherous sharp edges and joints make this sculpture a place for wiser skaters to tread carefully.  

 
4. Empty fountain.  

 
 

Those crazy Californians are always conserving water! This big fountain is just as empty as the swimming pool. Its interesting shape provides ripe opportunities for ollies, kick-flips and an endless variety of ramp moves. Getting into the fountain requires a well-timed ollie. 

 
 

 
5. Playground.  

 The playground has some unique surfaces. The children’s slide is a very narrow, very steep ramp. Skating here for any length of time is bound to attract the attention of the park rangers, though. 
 

 

 6. Curvy statue.  

 This massive smooth statue is an ultimate ollie target. It also serves as a good nosegrind / tailgrind surface. Skaters can launch off of it to catch big air and also ollie completely over other moving skaters. 
 

7. Park bench.  

Park benches are skattered all over the park. They are excellent surfaces for practicing railslides, noseslides, tailslides, fifty-fifties, five-ohs and more. Spending too much time grinding across a single park bench will attract the attention of a park ranger.