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Overview Video Screen Shots Design Plan History Team Design Table of Contents Game Flow Introduction Menus Game Screens Status Indicators Pause Overlay The Game Winning Exhibition Tournament Scoring Game Play Controls Moves Banking Turn Kick Turn Push Jump Ollie Bluntslide Nosegrind Tailgrind Noseslide Tailslide Railslide Kick Flip Inverted Indy Powerslide Five-Oh Fifty-Fifty Fakie Varial Objects Immobile Objects Mobile Objects Power Ups Protective Gear Food and Water Ethereal Imagery Product Logos Arenas City Streets Skateboard Park Storm Drain City Park Construction Site |
Exhibition Mode: It is dark in the first full-pipe of the storm drain. Fortunately, you’ve got company. One of the Thrashers is playing wing-man on your right. Distant sketch-sketch sounds and echoing voices tell you there is good skating ahead. The smooth cement walls give your wheels a satisfying grumble as you pick up speed. A high open pipe joins this one up ahead. Perched on its edge is the strangest-looking skater you’ve seen. He shouts some unintelligible signal and dives down toward you. He veers aside at the last minute, but your concentration is broken. Without realizing it, you’ve come to the edge of a huge round room that appears to drop for hundreds of feet. As your board pulls away under your feet like a roller-coaster car, you realize that it is time to do some serious skating… Tournament Mode: It is the final round of the tournament. You are performing a timed medley of your hottest moves in the skateboard park arena. You glance at the scoreboard. You are in 2nd place -- only two hundred points behind. You’ve grabbed a water power-up and your stamina’s at an all-time high. A couple of near-impossible moves at this point will push you over the top… Damn! The clock. It’s ticking down the last fifteen seconds. Time to walk on air. You push hard toward the tall ramp. Only by moving fast and catching big air can you make the points you need. There are some barrels and a rail between you and the ramp. You ollie over the barrels and make it a kick-flip just for good measure. The audience murmurs appreciatively. Your score vaults up by ninety points. Taking the rails means one less push, but this angle of attack is too perfect to resist. You reverse kick-flip launch onto the rails and ride a perfect gritty railslide all ten feet. The crowd cheers as you push hard at the big ramp. Seven seconds remaining. Time slows to a crawl. The crowd noise fades as if it is coming from a cheap clock radio at the bottom of a well. The other skaters have evaporated. It is you and the ramp. You carve up the side at maximum velocity. The ramp peels away into the sky like a tower. Moving straight up, you graze the side edge with measured grace. The top edge flies under your feet. Silence. You are airborne. Your hand reaches instinctively for the board. You lean back into an inverted Indy. For a thirtieth of a second the meaning of life is clear. Your feet whip around underneath you like a pendulum and the board grinds
onto the middle of the ramp. No need to look at the score -- the roar of the crowd and that perfect feeling inside
pronounce you the victor. . |
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