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Overview       
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Design Table  
of Contents  
Game Flow   
Introduction   
Menus   
Game Screens   
 Status Indicators   
 Pause Overlay  
The Game  
 Winning  
 Exhibition   
 Tournament  
 Scoring   
 Game Play   
 Controls   
Moves   
 Banking Turn   
 Kick Turn   
 Push   
 Jump   
 Ollie   
 Bluntslide   
 Nosegrind   
 Tailgrind   
 Noseslide   
 Tailslide   
 Railslide   
 Kick Flip  
 Inverted Indy   
 Powerslide   
 Five-Oh   
 Fifty-Fifty   
 Fakie   
 Varial   
Objects   
 Immobile Objects   
 Mobile Objects   
 Power Ups   
 Protective Gear   
 Food and Water   
 Ethereal Imagery   
 Product Logos   
Arenas   
 City Streets   
 Skateboard Park   
 Storm Drain   
 City Park   
 Construction Site   
 

 
real-time 3dVertigo Design   
Sample Game Play  
 

Exhibition Mode:  

It is dark in the first full-pipe of the storm drain. Fortunately, you’ve got company. One of the Thrashers is playing wing-man on your right.  

Distant sketch-sketch sounds and echoing voices tell you there is good skating ahead. The smooth cement walls give your wheels a satisfying grumble as you pick up speed.  

A high open pipe joins this one up ahead. Perched on its edge is the strangest-looking skater you’ve seen. He shouts some unintelligible signal and dives down toward you. He veers aside at the last minute, but your concentration is broken. Without realizing it, you’ve come to the edge of a huge round room that appears to drop for hundreds of feet. As your board pulls away under your feet like a roller-coaster car, you realize that it is time to do some serious skating…  

Tournament Mode:  

It is the final round of the tournament. You are performing a timed medley of your hottest moves in the skateboard park arena. You glance at the scoreboard. You are in 2nd place -- only two hundred points behind. You’ve grabbed a water power-up and your stamina’s at an all-time high. A couple of near-impossible moves at this point will push you over the top… Damn! The clock. It’s ticking down the last fifteen seconds. Time to walk on air.  

You push hard toward the tall ramp. Only by moving fast and catching big air can you make the points you need. There are some barrels and a rail between you and the ramp. You ollie over the barrels and make it a kick-flip just for good measure. The audience murmurs appreciatively. Your score vaults up by ninety points.  

Taking the rails means one less push, but this angle of attack is too perfect to resist. You reverse kick-flip launch onto the rails and ride a perfect gritty railslide all ten feet. The crowd cheers as you push hard at the big ramp. Seven seconds remaining.  

   
   

Time slows to a crawl. The crowd noise fades as if it is coming from a cheap clock radio at the bottom of a well. The other skaters have evaporated. It is you and the ramp. You carve up the side at maximum velocity. The ramp peels away into the sky like a tower. Moving straight up, you graze the side edge with measured grace. The top edge flies under your feet. Silence. You are airborne. Your hand reaches instinctively for the board. You lean back into an inverted Indy. For a thirtieth of a second the meaning of life is clear.  

Your feet whip around underneath you like a pendulum and the board grinds onto the middle of the ramp. No need to look at the score -- the roar of the crowd and that perfect feeling inside pronounce you the victor. .