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Overview Video Screen Shots Design Plan History Team Design Table of Contents Game Flow Introduction Menus Game Screens Status Indicators Pause Overlay The Game Winning Exhibition Tournament Scoring Game Play Controls Moves Banking Turn Kick Turn Push Jump Ollie Bluntslide Nosegrind Tailgrind Noseslide Tailslide Railslide Kick Flip Inverted Indy Powerslide Five-Oh Fifty-Fifty Fakie Varial Objects Immobile Objects Mobile Objects Power Ups Protective Gear Food and Water Ethereal Imagery Product Logos Arenas City Streets Skateboard Park Storm Drain City Park Construction Site |
Skateboard Park Description: The skateboard park provides most of the challenges of the other arenas in a relatively safe environment. There are other skaters to collide with, but no cars, rats or signposts. The skateboard park features a large smooth curved surface of cement. It features smaller, smooth ramps, rails, and obstacles to jump over. In tournament mode, skaters jump over progressively greater numbers of barrels to demonstrate their big-air prowess. The skateboard park is mostly populated by a gang of suburban teenagers who skate with polish perfected from hours of skating. They are relatively polite with a few exceptions, although they have given themselves the ominous name of the City Thrashers. Features: Ramps, curved surfaces, rails, barrels, empty fountains, stairs, blocks, statues. Scoring emphasis in the skateboard park is similar to standard skateboard tournament rules. Precision of moves, big air, and error-free skating all contribute points beyond the basic object and move points. The Hawks relentlessly pursue perfecting their moves. They skate the densely populated skateboard park with perfect choreography, rarely colliding. They are the most skilled ramp skaters, regularly catching big air, performing varials and kick-flips. They are into skateboarding, not fighting, but they will take out thugs or clumsy beginners who initiate too many collisions. It is the final round of the tournament. You are performing a timed medley of your hottest moves in the skateboard park arena. You glance at the scoreboard. You are in 2nd place -- only two hundred points behind. You’ve grabbed a water power-up and your stamina’s at an all-time high. A couple of near-impossible moves at this point will push you over the top… Damn! The clock. It’s ticking down the last fifteen seconds. Time to walk on air. You push hard toward the tall ramp. Only by moving fast and catching big air can you make the points you need. There are some barrels and a rail between you and the ramp. You ollie over the barrels and make it a kick-flip just for good measure. The audience murmurs appreciatively. Your score vaults up by ninety points. Taking the rails means one less push, but this angle of attack is too perfect to resist. You reverse kick-flip launch onto the rails and ride a perfect gritty railslide all ten feet. The crowd cheers as you push hard at the big ramp. Seven seconds remaining. Your feet whip around underneath you like a pendulum and the board grinds onto the middle of the ramp. No need to look at the score -- the roar of the crowd and that perfect feeling inside pronounce you the victor. This overhead view of the skateboard park shows the major points of interest:
Detail:
The edges of the skateboard park curve into a recessed floor. This allows skaters to gain momentum simply by tipping into the main play-field.
The smaller ramps are an ideal place for skaters to pick up varial and indy
skills without hurtling along at half-pipe speeds. When a skater can shoot up the side of one ramp, catch air and
then roll down another ramp, he is ready for bigger game.
The skateboard park caters to most all kinds of skating, including street skating. The multi-level rail allows skaters to polish their grindy moves like railslides and noseslides without lofting as high as handrails or risking stairway landings.
The most unique feature of the skateboard park is its smoothly varying curves. They offer a fast, relatively safe free-form skate much like surfing or snow-boarding. Point-driven skaters can use them to catch big air, leap other skaters or perform varials and indies. The Vertigo curves rival those of the best real-world skateboard parks.
Blocks provide nice grindy surfaces for perfecting street skating moves like nosegrinds, bluntslides, five-ohs and fifty-fifties. They are low, forgiving ollie targets and can also be used to launch ollies over taller objects and other players.
Barrels allow long-jumping players to prove themselves. The more speed, the more barrels a player can clear in a single jump. Mix in a kick-flip for added points and thrills.
The half-pipe is the purist skater’s surface of choice. It is also heavily weighted in the skateboarding competition. Half-pipes allow skaters to build up speed for catching big air. Ramp skaters
can do fakies, varials, and indies to their hearts’ content. Scoring is based on real skateboard tournament rules
and judging style. |
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