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Behavior   
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real-time 3dVertigo PC Plan 
Demo Mode Playback   

Language: C++ 

Libraries:  

Algorithms:. 

Priority: High - game must have a demo mode. 

Requisite Components: Network Play, Engine, Graphics Pipeline. All the game must be available before demo mode can function. 

Platform Dependent: No. 

Data Structures:  

Description: Demo mode playback is necessary to show potential players just how much fun they can have with Vertigo. Demo mode can be easily accomplished by saving the events from network play. These events can be saved during development then played back from the CD for demo mode. Since network play must be able to transfer full gameplay information, it is the ideal vehicle for demo mode. If the size of the network packets are small enough and there is RAM for storing the events during play, then the demo mode can even play the best game from the current session. Exceptionally exciting games played by the best testers will be encoded on the CD to be the standard demo mode.  

   

Object Behavior  

Language: C++  

   

Libraries: None  

   

Algorithms: Specific or generic behavior function can be assigned to game objects.  

Priority: High  

Requisite Components: Game Engine, Collision Detection  

Platform Dependent: No  

Data Structures:   

Description: The behavior of objects in the world is provided through behavior functions that can be called by the collision detection system. In addition, an object can have a behavior function which is called periodically when the object is near enough to the player to be displayed. This is useful for an object whose appearance changes without regard to collisions, such as a traffic light.