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Table of Contents  
Introduction   
Editor   
Graphics   
Hardware  
Architecture   
Data  
Code  
Demo  
Motion Capture   
Networking 
Scoring   
Tools   
Team   
Behavior   
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real-time 3dVertigo PC Plan
Development System and Tools  

Code Development Hardware and Software  

The Vertigo team is doing true platform-independent development across multiple platforms. Most of the project’s code, other than drivers and other driver-level code is common across platforms. By doing the bulk of code development on the most refined development and debug tools, the team saves time that would otherwise be consumed by overcoming the limitations of weak development tools. Using Windows PCs to compile and test most of the code allows for a short code/compile/test cycle.  

Each programmer has a fast workstation with enough memory to accommodate the development environment, the test application, and as many meshes, textures and sounds as are necessary to test any feature.  

The basic programmer workstation configuration:  

  • 200 Mhz Pentium Pro CPU
  • 20" Monitor
  • 64MB RAM
  • PCI Video with 2MB VRAM
  • Joystick
  • Network Card

   

Each workstation is equipped with Microsoft’s Visual C++ for compiling and source-level debugging of C and C++ code.  

   

Graphics Hardware and Software  

Vertigo requires artists to produce both traditional 2D art and 3D models, using a variety of software tools. Some of these tools, such as Photoshop and 3D Studio, require substantial computing resources to deliver good performance.  

The basic artist workstation configuration:  

  • 200 Mhz Pentium Pro CPU
  • 20" Monitor
  • 64MB RAM
  • PCI Video with 2MB VRAM
  • Joystick
  • Network Card
  • Wacom Digitizing Pad

   

Artist workstation software:  

  • Adobe Photoshop
  • 3DStudio R4
  • 3DStudio Max
  • Animator Pro
  • Trispectives

   

Audio Hardware and Software  

Vertigo game play is accompanied by 3-dimensional sound and a musical sound track. Musicians working on the project are making use of a wide variety of hardware and software:  

The basic musician / audio engineer workstation configuration:  

  • 200 Mhz Pentium Pro CPU
  • 20" Monitor
  • 64MB RAM
  • PCI Video with 2MB VRAM
  • Joystick
  • Network Card

   

Additional music and sound effects hardware may include any of the following pieces of equipment:  

  • Tascam 8-Track Recorder
  • Tascam 16-Channel Mixer
  • Alesis Midiverb 2
  • Lexicon LXP-15 Reverb and Effects Unit
  • Symetrix Outboard Compressor
  • Denon DTR-80P DAT Recorder
  • Shure Beta-58 Microphones
  • Tascam PA-20B Power Amplifier
  • Yamaha NS-10M Studio Monitors
  • Yamaha Clavinova
  • Korg M-1 Synthesizer
  • Emu Systems Proteus-2 Sound Module
  • Music Quest PC-Midi Interface

   

Audio engineer workstation software:  

  • Sound Forge 3.0 Sound Editor
    E-Magic Logic Sequencing Software