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Development
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Code Development Hardware and Software The Vertigo team is doing true platform-independent development across multiple platforms. Most of the project’s code, other than drivers and other driver-level code is common across platforms. By doing the bulk of code development on the most refined development and debug tools, the team saves time that would otherwise be consumed by overcoming the limitations of weak development tools. Using Windows PCs to compile and test most of the code allows for a short code/compile/test cycle. Each programmer has a fast workstation with enough memory to accommodate the development environment, the test application, and as many meshes, textures and sounds as are necessary to test any feature. The basic programmer workstation configuration:
Each workstation is equipped with Microsoft’s Visual C++ for compiling and source-level debugging of C and C++ code.
Graphics Hardware and Software Vertigo requires artists to produce both traditional 2D art and 3D models, using a variety of software tools. Some of these tools, such as Photoshop and 3D Studio, require substantial computing resources to deliver good performance. The basic artist workstation configuration:
Artist workstation software:
Audio Hardware and Software Vertigo game play is accompanied by 3-dimensional sound and a musical sound track. Musicians working on the project are making use of a wide variety of hardware and software: The basic musician / audio engineer workstation configuration:
Additional music and sound effects hardware may include any of the following pieces of equipment:
Audio engineer workstation software:
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