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real-time 3dVertigo PC Plan
Scoring   

Language: C++  

Libraries: None  

Algorithms: Home-grown trick evaluation algorithm.  

Priority: High  

Requisite Components: Engine  

Platform Dependent: No  

Data Structures:   

Description: Certain parts of Vertigo gameplay consist of the computer scoring the moves of the player and the non-player characters. This scoring is performed by the Trick Evaluation Algorithm, or TEA. The TEA is activated when a player performs a trick, such as a bluntslide or an inverted indy. The TEA determines the score of the trick by combining the trick difficulty, the value of the object involved (lower for a ledge, higher for a rail,) the players speed and maximum height during the trick. The TEA can deal with combined tricks, such as a kick-flip with a 360 spin. In cases when the calculation performed by the TEA will be computationally expensive, the calculation will be simplified, possibly by adding lookup tables to strategic points in the calculations.