|
|||||||||||||
Overview Video Screen Shots Design Plan History Team Design
Table
|
Vertigo Design Arenas The world of Vertigo is divided into distinct arenas. Each arena has its own set of challenges. Skaters in each arena have their own styles and skills, in accord with the arena they frequent. Each arena has at least one hidden area which is revealed to skaters after they have mastered the regular challenges of the arena during tournament play. The arenas are connected by city streets and sidewalks. The city streets are populated with challenges of their own, including poles, fire hydrants, curbs, stairs and rats. In exhibition mode, the player enters the Vertigo world with a running start on the city streets at a point equidistant from each of the various arenas. The player can then skate to the arena of his choice and take on the terrain and natives of that arena. In tournament mode, the player must perform in each of the arenas in turn, and navigate from one to the next within a fixed interval of time. City Streets
Description: The city streets are not an arena in and of themselves, but they have all of the features that street skaters need to practice their skills. On streets and sidewalks, players can do ollies over fire-hydrants, curbs, stairs, blocks and rails. They can perform bluntslides, noseslides, tailslides, fifty-fifties, five-ohs, nosegrinds, tailgrinds, banking turns, kick turns and kickflips.
Curbs, rails, stairs, blocks, hydrants, poles, rats, parked cars, benches, and pylons.
Street skating is top priority. Doing cool moves over obstacles generates the most points and the most respect from other street skaters. Objects generate their normal base points. Street move points are doubled and street move style points are doubled.
The Thrashers are street skaters through and through. They respect railslides, nosegrinds, tailslides, ollies, and kickflips. They are peaceful, but will defend themselves vigorously if attacked. They will hang with players who demonstrate top form. Skaters from other tribes also wander through the streets from time to time.
It is mid-tournament. You have just finished the storm drain run. The storm drain tribe were fierce competitors, but you clawed to second place. Now you have to get across town to the skateboard park. You have enough time, but you need some gear - that last crash tore your helmet clean off and dropped it down a drain to nowhere. Fortunately, you spot a helmet up ahead. It is resting on the closer edge of a big block. You ollie up, twist and do noseslide the full length of the edge. Helmet! Points!
|
|
|||||||||||